private/tutorial4: Fire.nlogo

File Fire.nlogo, 15.6 kB (added by leclaire, 19 months ago)
Line 
1globals [
2  initial-trees   ;; how many trees (green patches) we started with
3  burned-trees    ;; how many have burned so far
4]
5
6breed [fires fire]    ;; bright red turtles -- the leading edge of the fire
7breed [embers ember]  ;; turtles gradually fading from red to near black
8
9to setup
10  clear-all
11  set-default-shape turtles "square"
12  ;; make some green trees
13  ask patches with [(random-float 100) < density]
14    [ set pcolor green ]
15  ;; make a column of burning trees
16  ask patches with [pxcor = min-pxcor]
17    [ ignite ]
18  ;; set tree counts
19  set initial-trees count patches with [pcolor = green]
20  set burned-trees 0
21end
22
23to go
24  if not any? turtles  ;; either fires or embers
25    [ stop ]
26  ask fires
27    [ ask neighbors4 with [pcolor = green]
28        [ ignite ]
29      set breed embers ]
30  fade-embers
31  tick
32end
33
34;; creates the fire turtles
35to ignite  ;; patch procedure
36  sprout-fires 1
37    [ set color red ]
38  set pcolor black
39  set burned-trees burned-trees + 1
40end
41
42;; achieve fading color effect for the fire as it burns
43to fade-embers
44  ask embers
45    [ set color color - 0.3  ;; make red darker
46      if color < red - 3.5     ;; are we almost at black?
47        [ set pcolor color
48          die ] ]
49end
50
51
52; Copyright 1997 Uri Wilensky. All rights reserved.
53; The full copyright notice is in the Information tab.
54@#$#@#$#@
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133OBSERVER
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135NIL
136NIL
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138
139@#$#@#$#@
140WHAT IS IT?
141-----------
142This project simulates the spread of a fire through a forest.  It shows that the fire's chance of reaching the right edge of the forest depends critically on the density of trees. This is an example of a common feature of complex systems, the presence of a non-linear threshold or critical parameter.
143
144
145HOW IT WORKS
146------------
147The fire starts on the left edge of the forest, and spreads to neighboring trees. The fire spreads in four directions: north, east, south, and west.
148
149The model assumes there is no wind.  So, the fire must have trees along its path in order to advance.  That is, the fire cannot skip over an unwooded area (patch), so such a patch blocks the fire's motion in that direction.
150
151
152HOW TO USE IT
153-------------
154Click the SETUP button to set up the trees (green) and fire (red on the left-hand side).
155
156Click the GO button to start the simulation.
157
158The DENSITY slider controls the density of trees in the forest. (Note: Changes in the DENSITY slider do not take effect until the next SETUP.)
159
160
161THINGS TO NOTICE
162----------------
163When you run the model, how much of the forest burns. If you run it again with the same settings, do the same trees burn? How similar is the burn from run to run?
164
165Each turtle that represents a piece of the fire is born and then dies without ever moving. If the fire is made of turtles but no turtles are moving, what does it mean to say that the fire moves? This is an example of different levels in a system: at the level of the individual turtles, there is no motion, but at the level of the turtles collectively over time, the fire moves.
166
167
168THINGS TO TRY
169-------------
170Set the density of trees to 55%. At this setting, there is virtually no chance that the fire will reach the right edge of the forest. Set the density of trees to 70%. At this setting, it is almost certain that the fire will reach the right edge. There is a sharp transition around 59% density. At 59% density, the fire has a 50/50 chance of reaching the right edge.
171
172Try setting up and running a BehaviorSpace experiment (see Tools menu) to analyze the percent burned at different tree density levels.
173
174
175EXTENDING THE MODEL
176-------------------
177What if the fire could spread in eight directions (including diagonals)? To do that, use "neighbors" instead of "neighbors4". How would that change the fire's chances of reaching the right edge? In this model, what "critical density" of trees is needed for the fire to propagate?
178
179Add wind to the model so that the fire can "jump" greater distances in certain directions.
180
181
182NETLOGO FEATURES
183-----------------
184Unburned trees are represented by green patches; burning trees are represented by turtles.  Two breeds of turtles are used, "fires" and "embers".  When a tree catches fire, a new fire turtle is created; a fire turns into an ember on the next turn.  Notice how the program gradually darkens the color of embers to achieve the visual effect of burning out.
185
186The "neighbors4" primitive is used to spread the fire.
187
188You could also write the model without turtles by just having the patches spread the fire, and doing it that way makes the code a little simpler.   Written that way, the model would run much slower, since all of the patches would always be active.  By using turtles, it's much easier to restrict the model's activity to just the area around the leading edge of the fire.
189
190See the "CA 1D Rule 30" and "CA 1D Rule 30 Turtle" for an example of a model written both with and without turtles.
191
192
193RELATED MODELS
194--------------
195Percolation, Rumor Mill
196
197
198HOW TO CITE
199-----------
200If you mention this model in an academic publication, we ask that you include these citations for the model itself and for the NetLogo software:
201- Wilensky, U. (1997).  NetLogo Fire model.  http://ccl.northwestern.edu/netlogo/models/Fire.  Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL.
202- Wilensky, U. (1999). NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL.
203
204In other publications, please use:
205- Copyright 1997 Uri Wilensky. All rights reserved. See http://ccl.northwestern.edu/netlogo/models/Fire for terms of use.
206
207
208COPYRIGHT NOTICE
209----------------
210Copyright 1997 Uri Wilensky. All rights reserved.
211
212Permission to use, modify or redistribute this model is hereby granted, provided that both of the following requirements are followed:
213a) this copyright notice is included.
214b) this model will not be redistributed for profit without permission from Uri Wilensky. Contact Uri Wilensky for appropriate licenses for redistribution for profit.
215
216This model was created as part of the project: CONNECTED MATHEMATICS: MAKING SENSE OF COMPLEX PHENOMENA THROUGH BUILDING OBJECT-BASED PARALLEL MODELS (OBPML).  The project gratefully acknowledges the support of the National Science Foundation (Applications of Advanced Technologies Program) -- grant numbers RED #9552950 and REC #9632612.
217
218This model was developed at the MIT Media Lab using CM StarLogo.  See Resnick, M. (1994) "Turtles, Termites and Traffic Jams: Explorations in Massively Parallel Microworlds."  Cambridge, MA: MIT Press.  Adapted to StarLogoT, 1997, as part of the Connected Mathematics Project.
219
220This model was converted to NetLogo as part of the projects: PARTICIPATORY SIMULATIONS: NETWORK-BASED DESIGN FOR SYSTEMS LEARNING IN CLASSROOMS and/or INTEGRATED SIMULATION AND MODELING ENVIRONMENT. The project gratefully acknowledges the support of the National Science Foundation (REPP & ROLE programs) -- grant numbers REC #9814682 and REC-0126227. Converted from StarLogoT to NetLogo, 2001.
221
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526@#$#@#$#@

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